![]() Development has been a very close interaction with the community from the moment the beta launched, and we intend to continue this approach throughout Early Access.”Įver felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. We listen to your feedback, and we answer your questions. “We have a very active Discord server where we interact with our community on a daily basis. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? It's stable and has been used succesfully by thousands during the beta period.” ![]() ![]() “Dungeon Alchemist is pretty feature-complete and contains 1400+ objects to place. What is the current state of the Early Access version? When the app feels like a fully-featured fantasy mapmaking tool, we will be ready to release as a full version.” “We plan to add all the content and stretch goals promised during our Kickstarter campaign over the course of 2022. How is the full version planned to differ from the Early Access version? We intend to have all content added to the app before the end of 2022.” “We estimate Dungeon Alchemist will remain in Early Access for about half a year. Listening to people actually using our app is the most efficient way to figure out what's still missing, so Early Access is the perfect platform to finalize our content.”Īpproximately how long will this game be in Early Access? However, there is still a lot of content missing before we can call it a finished product. We are confident we have a very usable and enjoyable mapmaking tool that will satisfy our users at this point. We want to open this way of development up even more, and Early Access is the perfect fit for this. Our community on Discord provides immediate feedback to all our patches, and we try to really listen to their requests and comments. Graphics at times might be pretty similar to Zepton for PICO-8 but with some textures here and there.“Dungeon Alchemist is already being enjoyed by thousands of people in our beta program, and we have really enjoyed this way of interactive development. Re: Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: xlibman Date: August 06, 2018, 02:47:06 PM I just draw multiple images on top of each others to create a 3D effect. ![]() Re: Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: _iPhoenix_ Date: August 04, 2018, 11:59:47 AM How are you accomplishing these graphics? They look super cool, but I read that RPG Maker 2003 is for 2D graphics. xd Other than that I am just experimenting for possible Superstar Hero additions (maybe 3D Tunnel levels/missions in the game, like those robot fight bosses in Mystical Ninja for the Nintendo 64. Pseudo 3D in RPG Maker 2003 (and other Superstar Hero experiments) By: xlibman Date: July 30, 2018, 02:25:53 PM 60 FPS 1 FPS That last one was overkill, thanks to the rotation effect and the fact it's basically 60 images rotating simultaneously at high zoom (I wanted to see how far the software could be pushed).
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